HitPay
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HitPay HitPay's marketing surface: the product pages 20,000+ SEA businesses land on. Framer-built, motion-polished.

hitpayapp.com active · 2024 · framer + next
hitpayapp.com
HitPay screenshot
Facts

Facts Stack and numbers.

FramerNext.jsReactTypeScriptTailwind
Product pages shipped
10+
Markets served
12 APAC
Businesses on platform
20k+
Role
Framer Developer
Problem

Problem

HitPay's product line spans Online Payments, Online Store, Invoicing, Recurring, In-Person POS, Payment Links, Cross-border and APIs. Each surface needs to feel like one product without flattening into a template.

Approach

Approach

I work in Framer with a hand-rolled component library: typography, motion primitives, layout grids. I design directly in-canvas (no separate Figma round-trip) and ship pages live. Animations are tuned per page so the product itself sets the pace.

Screen 1
HitPay, screen 1
Screen 2
HitPay, screen 2
Screen 3
HitPay, screen 3
Screen 4
HitPay, screen 4
Screen 5
HitPay, screen 5
Screen 6
HitPay, screen 6
Screen 7
HitPay, screen 7
Screen 8
HitPay, screen 8
Screen 9
HitPay, screen 9
Screen 10
HitPay, screen 10
Notes

Notes Things worth remembering from the build.

  • Framer at production scale forces opinionated choices about state and motion. The good ones live in the component library.
  • Cross-border was the most fun page to design: getting twelve flag-and-currency cards to feel like one cohesive map.